London. Independent studio, est. 2019
Interfacesthat move people.
An interface studio for products that move. We pair design and engineering in one room, so the idea that survives the pitch is the one that ships.
(Studio)
We are a small studio obsessed with the feel of software. Structure first, then motion, because timing, weight, and restraint are what make an interface feel alive rather than busy.
Selected work
(04 projects)
- 01↗
Halcyon
2026Fintech platform
A treasury dashboard that turns dense position data into a calm, scannable surface.
- 02↗Aa
Verso
2025Editorial OS
Long-form publishing tools with a typographic system that scales to 40 markets.
- 03↗
Northbound
2025Travel commerce
Booking flow rebuilt around momentum: three steps, zero dead ends.
- 04↗
Atlas Grid
2024Design system
A token-driven component library adopted by nine product teams in one quarter.
Capabilities
(What we do)
- 01
Product design
Discovery, IA, flows, and interface systems built to scale.
ResearchIAUI systems - 02
Motion & interaction
Choreography, micro-interactions, and WebGL scenes with intent.
GSAPThree.jsPrototyping - 03
Brand systems
Type, colour, and art direction that hold up across surfaces.
IdentityArt directionTokens - 04
Front-end build
Accessible, fast, production-ready code, shipped, not handed off.
Next.jsDesign systemsA11y
How we work
Four moves, repeated until the product feels inevitable. No handover theatre, no 80-page decks.
- 01
Sense
We map the problem with the people closest to it: users, support, engineering.
- 02
Shape
Fast, ugly, honest prototypes. We test direction before we polish pixels.
- 03
System
Type, spacing, colour, and motion get rules, so the work stays coherent.
- 04
Ship
We build alongside your team and stay through launch and the messy week after.
- Products shipped
- 48
- Countries
- 12
- Awards
- 9
- In-house build
- 100%